local ServerOHOH = _G.ServerOHOH;
local M = ServerOHOH.class.new(script, ServerOHOH.files.Server_PlayerComponent(),script.Parent.Name);
local EventList = ServerOHOH.load.EventList();
function M.new(self,...)
	return M(self,...);
end;



function M.ctor(self, parent)
	M.super.ctor(self, parent);	
    self.player=self.parent

	--触发动画
	self.player.PaveAnimationEvent:Connect(function(modelIdList,targetPart,EndCFrame)
        self:Fire(EventList.pave_animation_event,modelIdList,targetPart,EndCFrame)
    end)
end




function M.dtor(self)
	M.super.dtor(self);
end

return M